Week 7! Beta! Trailer! Stuff!

26 May

INCREDIBLY busy week this was. First off we had a crunch to finish off the game for the Wednesdays beta testing.  I made a tutorial so new players could get into the game more easier. The beta event went well, we had a lot of good feedback. Our game is really turning out like a niche game, some like it, some find it very frustrating. One things i learnt about the tutorial was not to overwhelm the player. I will therefore split the tutorial into smaller submissions, with clearer goals and shorter missions.

Friday was a stressful day to make the trailer. I took it upon myself, I’ve found that i can do the work nobody wants to do to get it out of our teams way. Many scenes were made inside unity using animations and a simple script. To capture the film , i used a script of my own design which takes a screenshot every update. Lowering the time frame (the time between each frame) let unity render the logic in it’s own time. The trailer is a mix of ingame footage and some “pre-rendered” sets. These are basically models with movement scripts and some dynamic lights. Finding a nice drum track and then some fading and we’re done!

Was a lot of work. Stayed up until 4 to finish it, but it was worth it.

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