Hi blog! Long time no see!
So last week it was time to pitch for all people who did not already have green lit groups. I pitched a little game called Sneaky Ninja, a mobile based stealth-puzzle game. You can watch the pitch here: http://prezi.com/lmexnf88g1u1/sneeky-ninja/ As luck has it, it was quite successful pitch and i got some team members!
This is all quite exciting for me. I have worked as a producer before, several times actually, but every time it has been as a… “supportive role“. My view of a good producer is the one that makes sure things done. Makes sure people communicates, sets and checks goals, sees how production going, makes sure everybody knows what they should be doing if they are lost etc etc. Before I’ve felt more like a glorified secretary and being a producer was more a distraction to my programming then anything else. Filling in a excel based scrum that is’nt to often read and which is no use to the team, and writing game design documents that are also summarily forgotten about.
This time it will be different! For one, our scrum is a physical based board, a concept I’ve had in mind for a while now (but the implementation i stole from Emelie. Yoink!).
Looks good…
The basic idea is that there the brown sheet serves as storage for tasks. Then tasks are assigned to a person, who each has their own board. However, the person is not the sole person to do that task. It just becomes the “home” of the task. This just means that they are responsible for getting it done. A task may require several people, or cooperation of other people. This makes sure that these tasks are also accounted for.
After the task is done, it is put on a second sheet. As time goes on, more and more tasks goes from the left to the right, from unassigned, assigned to done. A very good improvement against most scrums I’ve used, given a better overview what problem the group is facing at the moment. Is someone overworked? Does this person have something to do? Is someone stuck on a task? The wall will tell you. 🙂
This week i have spent a lot of time running around and fixing this. I setup the asset server so we can sync the project easily and people can work from home. I also spent some time getting screens, a router, and getting all such necessities. A basic scrum and a project plan were also started on, as well as general assisting with coding.
More updates to come soon.!If you want to check out what the others are doing, Check out the team blog at: http://ultrasneakyblog.wordpress.com/
Tags: development, Gaming, gotland, video_game